Enthusiastic and highly motivated game artist who always gives 100% to every task. Years of experience in mobile games have made me familiar with all stages of game development and given me a keen eye for detail ensuring that projects are always well structured and organized while also looking great.
As part of a two-person art team, I contributed to the creation of a wide range of 3D assets for the game. In addition to this, I developed several tools to streamline the workflow for level designers, significantly enhancing their efficiency. I was also responsible for creating all the VFX for the upcoming game Oceanhorn 3 Legend of the Shadow Sea, ensuring a visually compelling experience.
Making Assets for the Best Fiends IP. This goes from 3D worlds to VFX to 2D animations of the characters. Besides this I help with all miscellaneous tasks that the other teams have and help the producer of the content team planning future workloads among the artists
Making Environments in Unreal Engine 4 where customers can place there AI systems in to test them. I make blueprints to make as much as possible procedural so customers can really try their AI systems with different scenarios every time. Besides this I make or modify all the 3D Art so it all looks as realistic as possible.
Making 3D or Graphics (2D) assets for clients. Clients include:
- Soulmade http://www.soulmade.media/
- The simulation Crew http://www.thesimulationcrew.com/
- Sketchfab http://www.sketchfab.com/
- NRGLed https://www.nrgled.nl/
Modelling assets for their upcoming games. I used the whole 3D Art pipeline while working at Dazzle Rocks.
Modelling assets for their upcoming games. I used the whole 3D Art pipeline while working at Nitro Games.
Modelling assets for their upcoming games. I used the whole 3D Art pipeline while working at Codeglue.
Modelling assets for their upcoming games. I used the whole 3D Art pipeline while working at Stolen Couch Games.