Enthusiastic and highly motivated game artist who always gives 100% to every task. Years of experience in mobile games have made me familiar with all stages of game development and given me a keen eye for detail ensuring that projects are always well structured and organized while also looking great.
Making assets for the Oceanhorn series
Making Assets for the Best Fiends IP. This goes from 3D worlds to VFX to 2D animations of the characters. Besides this I help with all miscellaneous tasks that the other teams have and help the producer of the content team planning future workloads among the artists
Making Environments in Unreal Engine 4 where customers can place there AI systems in to test them. I make blueprints to make as much as possible procedural so customers can really try their AI systems with different scenarios every time. Besides this I make or modify all the 3D Art so it all looks as realistic as possible.
Making 3D or Graphics (2D) assets for clients. Clients include:
- Soulmade http://www.soulmade.media/
- The simulation Crew http://www.thesimulationcrew.com/
- Sketchfab http://www.sketchfab.com/
- NRGLed https://www.nrgled.nl/
Modelling assets for their upcoming games. I used the whole 3D Art pipeline while working at Dazzle Rocks.
Modelling assets for their upcoming games. I used the whole 3D Art pipeline while working at Nitro Games.
Modelling assets for their upcoming games. I used the whole 3D Art pipeline while working at Codeglue.
Modelling assets for their upcoming games. I used the whole 3D Art pipeline while working at Stolen Couch Games.