Rik van den Biggelaar
Rik van den Biggelaar
Game Artist @ Seriously
Espoo, Finland

Summary

Enthusiastic and highly motivated game artist who always gives 100% to every task. Years of experience in mobile games have made me familiar with all stages of game development and given me a keen eye for detail ensuring that projects are always well structured and organized while also looking great.

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Skills

3D ModelingDigital SculptingLow-poly ModelingRiggingHigh-poly ModelingPBR TexturingTexture BakingNode-Based Shadershandpainted texturingBlueprint Programming

Software proficiency

3ds Max
3ds Max
Photoshop
Photoshop
Unity
Unity
Unreal Engine
Unreal Engine
Substance 3D Painter
Substance 3D Painter
ZBrush
ZBrush
TopoGun
TopoGun
3DCoat
3DCoat
Substance B2M
Substance B2M
Spine 2D
Spine 2D

Productions

  • Bestfiends
    • Mobile Game
      Best Fiends
    • Year
      2014
    • Role
      Game Artist
    • Company
      Seriously
  • Bfstars
    • Mobile Game
      Best Fiends Stars
    • Year
      2019
    • Role
      Game Artist
    • Company
      Seriously
  • 7l
    • Video Game
      7 Legends (Working Title)
    • Year
      2020
    • Role
      Game Artist
    • Company
      Dazzle Rocks Oy.
  • Mow
    • Video Game
      Medals of War
    • Year
      2017
    • Role
      Intern 3D Artist
    • Company
      Nitro Games Oy.
  • Rgh
    • Video Game
      Rune Gate Heroes (Working Title)
    • Year
      2020
    • Role
      Intern 3D Artist
    • Company
      Nitro Games Oy.
  • Ggp
    • Video Game
      Go Go Poncho
    • Year
      2017
    • Role
      Team Lead, Lead 3D Artist
    • Company
      CouchGaming
  • Cp
    • Video Game
      Castaway Paradise
    • Year
      2015
    • Role
      Intern 3D Artist
    • Company
      Stolen Couch Games

Experience

  • Game Artist at Seriously
    Helsinki, Finland
    September 2019 - Present

    Making Assets for the Best Fiends IP. This goes from 3D worlds to VFX to 2D animations of the characters. Besides this I help with all miscellaneous tasks that the other teams have and help the producer of the content team planning future workloads among the artists

  • 3D Technical Artist at AiLiveSim Oy.
    Helsinki, Finland
    February 2018 - September 2019

    Making Environments in Unreal Engine 4 where customers can place there AI systems in to test them. I make blueprints to make as much as possible procedural so customers can really try their AI systems with different scenarios every time. Besides this I make or modify all the 3D Art so it all looks as realistic as possible.

  • 3D Artist at Freelance
    Helsinki, Finland
    November 2017 - Present

    Making 3D or Graphics (2D) assets for clients. Clients include:

    - Soulmade http://www.soulmade.media/

    - The simulation Crew http://www.thesimulationcrew.com/

    - Sketchfab http://www.sketchfab.com/

    - NRGLed https://www.nrgled.nl/

  • Junior Game Artist at Dazzle Rocks
    Helsinki, Finland
    July 2017 - September 2017

    Modelling assets for their upcoming games. I used the whole 3D Art pipeline while working at Dazzle Rocks.

  • 3D Artist at Nitro games
    Kotka, Finland
    February 2017 - June 2017

    Modelling assets for their upcoming games. I used the whole 3D Art pipeline while working at Nitro Games.

  • 3D Artist at Codeglue
    Rotterdam, Netherlands
    August 2012 - February 2013

    Modelling assets for their upcoming games. I used the whole 3D Art pipeline while working at Codeglue.

  • 3D Artist at Stolen Couch Games
    Utrecht, Netherlands
    January 2012 - June 2012

    Modelling assets for their upcoming games. I used the whole 3D Art pipeline while working at Stolen Couch Games.