Rik van den Biggelaar
Rik van den Biggelaar
Game Artist @ Seriously
Espoo, Finland

Summary

My goal is to work at a well-known Game development company. Here I would be one of the 3D artists who helps the company in producing not only awesome looking but also fun games to play.

With my wide range of skills, I want to give everything the perfect touch. Because of this I give the full 100% for every task because It must look good but also play well while keeping the fun factor as high as possible.

Resume PDF

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Skills

3D ModelingDigital SculptingLow-poly ModelingRiggingHigh-poly ModelingPBR TexturingTexture BakingNode-Based Shadershandpainted texturingBlueprint Programming

Software proficiency

3ds Max
3ds Max
Photoshop
Photoshop
Substance Painter
Substance Painter
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
TopoGun
TopoGun
3DCoat
3DCoat
Substance B2M
Substance B2M

Productions

  • 7l
    • Video Game
      7 Legends (Working Title)
    • Year
      2020
    • Role
      Game Artist
    • Company
      Dazzle Rocks Oy.
  • Mow
    • Video Game
      Medals of War
    • Year
      2017
    • Role
      Intern 3D Artist
    • Company
      Nitro Games Oy.
  • Rgh
    • Video Game
      Rune Gate Heroes (Working Title)
    • Year
      2020
    • Role
      Intern 3D Artist
    • Company
      Nitro Games Oy.
  • Ggp
    • Video Game
      Go Go Poncho
    • Year
      2017
    • Role
      Team Lead, Lead 3D Artist
    • Company
      CouchGaming
  • Cp
    • Video Game
      Castaway Paradise
    • Year
      2015
    • Role
      Intern 3D Artist
    • Company
      Stolen Couch Games

Experience

  • Game Artist at Seriously
    Helsinki, Finland
    September 2019 - Present

    Making Game assets for the IP Best Fiends.

  • 3D Technical Artist at AiLiveSim Oy.
    Helsinki, Finland
    February 2018 - September 2019

    Making Environments in Unreal Engine 4 where customers can place there AI systems in to test them. I make blueprints to make as much as possible procedural so customers can really try their AI systems with different scenarios every time. Besides this I make or modify all the 3D Art so it all looks as realistic as possible.

  • 3D Artist at Freelance
    Helsinki, Finland
    November 2017 - Present

    Making 3D or Graphics (2D) assets for clients. Clients include:

    - Soulmade http://www.soulmade.media/

    - The simulation Crew http://www.thesimulationcrew.com/

    - Sketchfab http://www.sketchfab.com/

    - NRGLed https://www.nrgled.nl/

  • Junior Game Artist at Dazzle Rocks
    Helsinki, Finland
    July 2017 - September 2017

    Modelling assets for their upcoming games. I used the whole 3D Art pipeline while working at Dazzle Rocks.

  • 3D Artist at Nitro games
    Kotka, Finland
    February 2017 - June 2017

    Modelling assets for their upcoming games. I used the whole 3D Art pipeline while working at Nitro Games.

  • 3D Artist at Codeglue
    Rotterdam, Netherlands
    August 2012 - February 2013

    Modelling assets for their upcoming games. I used the whole 3D Art pipeline while working at Codeglue.

  • 3D Artist at Stolen Couch Games
    Utrecht, Netherlands
    January 2012 - June 2012

    Modelling assets for their upcoming games. I used the whole 3D Art pipeline while working at Stolen Couch Games.