Some of the Fiends I rigged and animated in Spine2D for Best Fiends.
All Fiends have 5 animations:
- Idle
- Throw (to throw their ability to the gameboard)
- Charge (When the player is holding their finger on the board)
- Attack (transitions from Charge to Attack to attack the slug
- Victory (when level has been completed)
Concepts and design by: Scott Davidson