Cagsawa Ruins

This was a go at realtime Lighting in unreal 4. The tower is modelled in 3dsMax, sculpted in Zbrush and textured in Substance Painter. I modelled the rocks in max and textured them in Substance. The trees are from Speedtree. Post Processing done in Unreal 4.

Tool use:
3dsmax: Modelling
Substance: Texturing
Unreal: World Building
Zbrush: Sculpting

CagsawaRuins

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